Impact Lab


Subscribe Now to Our Free Email Newsletter

» Currently browsing: Virtual Reality


Cinematic VR Challenge shows how Virtual Reality will transform film

September 12th, 2016 at 6:12 am » Comments Off

  As the sun set over the Olympic Mountains on a warm and muggy Sunday, I trekked from the manicured suburbia of Sammamish, Wash., to Seattle’s historic Fort Lawton district, where an eclectic home, known as the Bird House, sits among low-hanging branches at the end of a quiet street. The Bird House belongs to musician Perry […]



Out-of-Body Experiences Triggered by Synchronized Virtual Reality Heartbeat

August 30th, 2016 at 6:30 am » Comments Off

New research demonstrates that triggering an out-of-body experience (OBE) could be as simple as getting a person to watch a video of themselves with their heartbeat projected onto it. According to the study, it’s easy to trick the mind into thinking it belongs to an external body and manipulate a person’s self-consciousness by externalizing the […]



Virtual Reality ‘Sunglasses’ Launching This Year

August 25th, 2016 at 8:41 am » Comments Off

Mark Zuckerberg’s vision for virtual reality headsets the size of “normal-looking glasses” may well be realized 10 years ahead of schedule after a Chinese firm announced plans to release lightweight goggles later this year. VR startup Dlodlo said its V1 headset would “redefine” virtual reality glasses when it is released in October, leaving behind the […]



VR and exoskeletons help paraplegics regain movement

August 24th, 2016 at 7:02 am » Comments Off

  After twelve months, eight patients and 2,052 sessions spread over 1,958 hours, Duke University is publishing some promising results from a study seeking to demonstrate the ability for brain-machine interfaces to help restore mobility in humans.



VR rollercoasters are coming

June 22nd, 2016 at 12:42 pm » Comments Off

On a trip on the Metropolis subway one morning, disaster struck. See how VR turned this problem around.



Virtual Reality stats that will blow you away

June 15th, 2016 at 4:33 pm » Comments Off

Virtual reality’s been touted as the “next big thing” the past few decades, however the technology never seemed good enough to create seamless virtual worlds. Recent advancements in graphics, motion sensors, and mobility have finally paved the way for a new wave of VR headsets — tethered to PCs, smartphones, and gaming consoles — to […]



The future of cruising by 2026

June 3rd, 2016 at 1:56 pm » Comments Off

CruiseDeals.co.uk surveyed a series of leading industry figures, from the CEOs of major cruise lines to passionate travel bloggers and futurologists, to find out how cruises could look by 2026. The predictions have been surprising to say the least, with augmented reality and trips to Antarctica all on the horizon.



5 Learning Tech Trends to Watch

March 28th, 2016 at 10:49 am » Comments Off

Here’s the list of five trends learning professionals should be considering when mapping out strategies for the next five of years. It’s important to note that trends are not isolated developments within the L&D community but are often the culmination, confluence, and convergence of technological innovation, discoveries or rediscoveries of learning science and a reaction […]



Crazy examples of virtual reality possibilities

March 26th, 2016 at 9:00 am » Comments Off

Sony made a big virtual splash recently. The company finally said that its PlayStation VR virtual reality headset will debut in October. Sony now joins several other big tech companies like Facebook, HTC, and Samsung that see virtual reality as a radical new form of entertainment that will forever change how people watch movies, play games, and socialize […]



BitDrones give a glimpse into the future of virtual reality

November 18th, 2015 at 11:40 am » Comments Off

Is liquid-metal based 3D fabrication or is self assembling/shape retaining models the ancestor of Star Trek’s infinitely amusing holodeck?. According to Roel Vertegaal, from Queens University’s Human Media Lab, programmable matter is based on self-levitating displays, allowing physical interactions with mid-air virtual objects.



Unanswerable square