An Electronic Arts employee works on a character for “MySims.” The U.S. economy is on the upswing. Unemployment is down to 5.8 percent, and we’re adding hundreds of thousands of new jobs every months — and the video game industry is partially responsible for that.
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League of Legends World Championship match. At South Korea’s World Cup Stadium in October, drums thundered, pyrotechnics exploded and fans banged red and white thundersticks for a world championship title worth a cool $1 million. (Video)
Instead of putting fun first, Western developers focused too heavily on analytics. The mobile-gaming gold rush is over, according to Rick Thompson of Signia Venture Partners. But he says the industry can reestablish a stronger, more sustainable model by looking to the East.
Game-based learning can provide students with the right skills and knowledge for their future. Technology transforms how students learn, share and gather information and has had a huge impact on the education system worldwide.
Neurogaming is where the mind and body meet game-play. New gaming platforms, segments, and technologies are being introduced and adopted faster than ever before – sometimes more rapidly than we can grasp their full potential. There are some exciting times ahead in the neurogaming ecosystem.
Virtuix Omni Thanks to the latest iterations of the Oculus Rift and imminent versions of various head mounted displays virtual reality is only getting bigger and better. But for a truly immersive experience, company Virtuix has created the ultimate virtual reality simulator: the Omni, an omni-directional virtual reality treadmill. (Video)
EteRNA The latest research rage is crowdsourcing – Kickstarter to raise funding, screen savers that number-crunch, and games to find patterns in data – but most efforts have been confined to the virtual lab of the Internet. Researchers have now crowdsourced their experiments by connecting players of a video game to an actual biochemistry lab. […]
Zamzee at CES 2014 The Zamzee, created by HopeLab, is a small device that works by monitoring movement and physical activity in kids. That exercise information is then loaded onto a corresponding game website, where kids can go on to see how much they moved and earn points and rewards.
Deer Hunter 2014 tally. It is kind of a funny thing to celebrate during a season of good cheer, but Glu Mobile said today that 9,830,162,858 animals have been killed in Deer Hunter 2014. (Infographic)
The NSA described games communities, such as World of Warcraft, as a ‘target-rich network’ where potential terrorists could ‘hide in plain sight’. Because of leaks from the former National Security Agency employee, Edward Snowden, the NSA is still under the microscope. The NSA has been straddling a fine line between being a terrifying and comically […]