Game-based learning can provide students with the right skills and knowledge for their future. Technology transforms how students learn, share and gather information and has had a huge impact on the education system worldwide.
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Neurogaming is where the mind and body meet game-play. New gaming platforms, segments, and technologies are being introduced and adopted faster than ever before – sometimes more rapidly than we can grasp their full potential. There are some exciting times ahead in the neurogaming ecosystem.
Virtuix Omni Thanks to the latest iterations of the Oculus Rift and imminent versions of various head mounted displays virtual reality is only getting bigger and better. But for a truly immersive experience, company Virtuix has created the ultimate virtual reality simulator: the Omni, an omni-directional virtual reality treadmill. (Video)
EteRNA The latest research rage is crowdsourcing – Kickstarter to raise funding, screen savers that number-crunch, and games to find patterns in data – but most efforts have been confined to the virtual lab of the Internet. Researchers have now crowdsourced their experiments by connecting players of a video game to an actual biochemistry lab. […]
Zamzee at CES 2014 The Zamzee, created by HopeLab, is a small device that works by monitoring movement and physical activity in kids. That exercise information is then loaded onto a corresponding game website, where kids can go on to see how much they moved and earn points and rewards.
Deer Hunter 2014 tally. It is kind of a funny thing to celebrate during a season of good cheer, but Glu Mobile said today that 9,830,162,858 animals have been killed in Deer Hunter 2014. (Infographic)
The NSA described games communities, such as World of Warcraft, as a ‘target-rich network’ where potential terrorists could ‘hide in plain sight’. Because of leaks from the former National Security Agency employee, Edward Snowden, the NSA is still under the microscope. The NSA has been straddling a fine line between being a terrifying and comically […]
Mobile gaming is expected to generate $1.4 billion in South Korea. This year, in South Korea mobile gaming is expected to generate $1.4 billion. Mobile games like Anipang have become a cultural phenomenon within the country. It’s as common to see older women in their sixties playing games in the subway as it is to see younger […]
The end of the console ban means that Nintendo, Sony, and Microsoft can now legally sell their systems in the country. Niko Partners, an Asian games market research firm, predicts a $13.1 billion game market for China in 2013. This is in its China Games Market Mid-Year 2013 Update Bulletin, which includes data and analysis […]
There has been a lot of excitement around Google Glass, but the truth is, head-mounted displays that interact with the world around you are an area being aggressively explored by a number of companies. One of the primary areas of interest for these devices involves augmented reality. A group of former Valve employees have set out on their […]