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Top 4 technology trends that are changing higher education

July 31st, 2014 at 8:18 am » Comments Off

Game-based learning can provide students with the right skills and knowledge for their future. Technology transforms how students learn, share and gather information and has had a huge impact on the education system worldwide.    



Neurogaming trends are revolutionize the gaming industry

April 11th, 2014 at 11:26 am » Comments Off

Neurogaming is where the mind and body meet game-play. New gaming platforms, segments, and technologies are being introduced and adopted faster than ever before – sometimes more rapidly than we can grasp their full potential. There are some exciting times ahead in the neurogaming ecosystem.    



Virtuix Omni: An omni-directional virtual reality treadmill

March 28th, 2014 at 10:26 am » Comments Off

Virtuix Omni Thanks to the latest iterations of the Oculus Rift and imminent versions of various head mounted displays virtual reality is only getting bigger and better. But for a truly immersive experience, company Virtuix has created the ultimate virtual reality simulator: the Omni, an omni-directional virtual reality treadmill. (Video)    



EteRNA – an online video game connects players into a real biochemistry lab

January 31st, 2014 at 10:57 am » Comments Off

EteRNA The latest research rage is crowdsourcing – Kickstarter to raise funding, screen savers that number-crunch, and games to find patterns in data – but most efforts have been confined to the virtual lab of the Internet. Researchers have now crowdsourced their experiments by connecting players of a video game to an actual biochemistry lab. […]



Zamzee: Activity monitor and interactive gaming site gets kids moving

January 10th, 2014 at 12:50 pm » Comments Off

Zamzee at CES 2014 The Zamzee, created by HopeLab, is a small device that works by monitoring movement and physical activity in kids. That exercise information is then loaded onto a corresponding game website, where kids can go on to see how much they moved and earn points and rewards.  



Deer Hunter 2014: 40M downloads and 9.8B animals killed

December 14th, 2013 at 8:05 am » Comments Off

Deer Hunter 2014 tally. It is kind of a funny thing to celebrate during a season of good cheer, but Glu Mobile said today that 9,830,162,858 animals have been killed in Deer Hunter 2014. (Infographic)    



NSA infiltrated online games in hunt for terrorists

December 13th, 2013 at 9:15 am » Comments Off

The NSA described games communities, such as World of Warcraft, as a ‘target-rich network’ where potential terrorists could ‘hide in plain sight’. Because of leaks from the former National Security Agency employee, Edward Snowden, the NSA is still under the microscope. The NSA has been straddling a fine line between being a terrifying and comically […]



Why mobile gaming is so popular in South Korea

October 24th, 2013 at 10:07 am » Comments Off

Mobile gaming is expected to generate $1.4 billion in South Korea. This year, in South Korea mobile gaming is expected to generate $1.4 billion.  Mobile games like Anipang have become a cultural phenomenon within the country. It’s as common to see older women in their sixties playing games in the subway as it is to see younger […]



Analysts predict $13.1 billion game market for China in 2013 with end of game console ban

October 5th, 2013 at 9:39 am » Comments Off

The end of the console ban means that Nintendo, Sony, and Microsoft can now legally sell their systems in the country. Niko Partners, an Asian games market research firm, predicts a $13.1 billion game market for China in 2013. This is in its China Games Market Mid-Year 2013 Update Bulletin, which includes data and analysis […]



AR glasses turn everywhere into a gaming environment

May 22nd, 2013 at 11:40 am » Comments Off

There has been a lot of excitement around Google Glass, but the truth is, head-mounted displays that interact with the world around you are an area being aggressively explored by a number of companies. One of the primary areas of interest for these devices involves augmented reality. A group of former Valve employees have set out on their […]



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