Mobile gaming is expected to generate $1.4 billion in South Korea. This year, in South Korea mobile gaming is expected to generate $1.4 billion. Mobile games like Anipang have become a cultural phenomenon within the country. It’s as common to see older women in their sixties playing games in the subway as it is to see younger [...]
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Scot Osterweil The creative director of the Education Arcade and a professor at the MIT Media Lab, Scot Osterweil spoke at MIT Technology Review’s EmTech conference about why educators need to encourage more creativity—and how that could help us build a better, more leisurely future.
GameCase People are more likely to play smartphone and tablet games these days than buy a separate console to satisfy their inner gaming geek. Yet even casual gamers might want more control over their little addiction. That’s where the GameCase controller steps in.
Revenues for game-based learning will grow to $2.3 billion by 2017. According to recent analysis, the global market for learning games and simulations is growing and likely to continue to expand over the next few years, driven in large part by the booming use of mobile technologies.
Game-based learning focuses on teaching knowledge to kids or general consumers. A new research report by Ambient Insight finds that educational games, also known as “serious games,” are going through a renaissance in part because of the acceptance of learning apps on mobile devices.
Wearing a cloud computer like Google Glass on your face can be important for capturing moments in life from a first-person perspective. Now the WNBA, the female division of the National Basketball Association (NBA), has decided to deploy its own version first-person camera to referees for live games.
. Ingress, Google’s virtual reality game In Google’s global alternative reality game, Ingress. that uses the real world as its gamespace, Ingress says, “the world around you is not what it seems.” And, perhaps, when Google’s semi-independent division Niantic Labs is finished with its mission, we humans won’t be, either.
Are you looking to increase commenting, social sharing, and other user engagement on your site? Billions of user actions with partners like Pepsi, Nike, and Dell, adding gamification to your site boosts engagement by almost a third, according to a Gigya study.
Human bowling ball game How are you going to spend your summer? You could go on a vacation and generate some silly memories that will only bring you a moment of satisfaction but won’t negate the constant, pesky issue called nagging kids. So if the Sports Park 60 is a bit too far outside of your “I [...]
The Android-based Ouya console brings the indie-game concept to hardware and it raised over $8 million on Kickstarter. 2012 was the year of Kickstarter … at least for games. After developer Double Fine (The Cave, Psychonauts) broke the crowdfunding concept wide open with its hugely successful campaign that raised over $3.45 million to produce a classic-style point-and-click [...]