League of Legends World Championship match. At South Korea’s World Cup Stadium in October, drums thundered, pyrotechnics exploded and fans banged red and white thundersticks for a world championship title worth a cool $1 million. (Video)
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Neurogaming is where the mind and body meet game-play. New gaming platforms, segments, and technologies are being introduced and adopted faster than ever before – sometimes more rapidly than we can grasp their full potential. There are some exciting times ahead in the neurogaming ecosystem.
Kuka Agilus robot We expected a fair fight when robot maker Kuka announced that it would be pitting its Agilus robot against table tennis star Timo Boll last month. Conditioned professional human athlete against a cold, merciless, bright orange mechanical arm on a small wooden field, both wielding the same armament: a miniature bat. Boll was once […]
Air Hockey Robot The Air Hockey Robot, developed by Jose Julio out of some spare 3D printer parts and a PS3 camera, is a tough competitor to beat. The robot uses its camera and an Arduino Mega to correctly predict the trajectory of the puck, even when it’s rebounding haphazardly across the table. With freedom of motion […]
Mobile gaming is expected to generate $1.4 billion in South Korea. This year, in South Korea mobile gaming is expected to generate $1.4 billion. Mobile games like Anipang have become a cultural phenomenon within the country. It’s as common to see older women in their sixties playing games in the subway as it is to see younger […]
Scot Osterweil The creative director of the Education Arcade and a professor at the MIT Media Lab, Scot Osterweil spoke at MIT Technology Review’s EmTech conference about why educators need to encourage more creativity—and how that could help us build a better, more leisurely future.
GameCase People are more likely to play smartphone and tablet games these days than buy a separate console to satisfy their inner gaming geek. Yet even casual gamers might want more control over their little addiction. That’s where the GameCase controller steps in.
Revenues for game-based learning will grow to $2.3 billion by 2017. According to recent analysis, the global market for learning games and simulations is growing and likely to continue to expand over the next few years, driven in large part by the booming use of mobile technologies.
Game-based learning focuses on teaching knowledge to kids or general consumers. A new research report by Ambient Insight finds that educational games, also known as “serious games,” are going through a renaissance in part because of the acceptance of learning apps on mobile devices.
Wearing a cloud computer like Google Glass on your face can be important for capturing moments in life from a first-person perspective. Now the WNBA, the female division of the National Basketball Association (NBA), has decided to deploy its own version first-person camera to referees for live games.