Only a fraction of the countries in the world make up the bulk of the tons of money spent on video games. The top 20 nations alone will spend $83 billion on video games by the end of 2015, according to intelligence firm Newzoo. NOTE: For people interested in entering the fast-moving field of game design, DaVinci Coders […]
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Whether it’s the new iPhone, a Blu-ray movie with deleted scenes or a simple firmware update people are obsessed with the new and improved, and according to researchers at the University of York, there’s a good reason: New features can create a placebo effect for an experience feeling more fun and immersive.
Professional gaming has yet to break through to mainstream American culture, despite its online popularity. It has a tiny fan base compared to sports like football or basketball. In the mecca of pro gaming – Korea - it’s a totally different story.
With the smartphone continuing to take over the world, mobile gaming will outpace the rest of the industry.
ESPN caused a little controversy over it’s decision to air its first e-sports tournament, a.k.a, people playing video games professionally — on ESPN 2 earlier this month.
A huge amount of money will be spent on video games in 2015. According to an upcoming report from research firm Newzoo, the global gaming market will reach $91.5 billion this year. NOTE: Those wishing to enter the game development profession can get their start at DaVinci Coders, an 11 week program to learn game dev with C# […]
According to data from the US Department of Education kids are playing more video games then ever. This may be a cause for some to worry about the future of the next generation, but Erik Martin disagrees.
It’s no surprise that virtual reality is gaining momentum like never before, with the rate at which the younger generation takes refuge in the excitements of a virtual sphere. The reality surrounding us is becoming more and more mundane and less adventurous as technology improves and innovates.
Futurist Thomas Frey: At a recent video game tournament in Denver called ClutchCon, I was moderating a panel discussion on the future of video games, and we got into the topic of leveraging the time and energy spent playing video games into a “wisdom of crowds” approach for solving the world’s problems.
Scene from Destiny, number 3 on the sales chart for 2014 As the first full year the Playstation 4 and Xbox One were available, 2014′s retail sales charts were topped by games for those systems. NOTE: For anyone interested in designing games check out the Game Development Course starting March 3rd at DaVinci Coders.